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map: Hill 221 |
outposts: 19 |
spawns: 20 |
game uptime: 0:5 h |
type: Objective, need 12 outposts to win |
players: 3 players active 8 is Maximum |
max units: 100 per Player 800 units max in game. |
map cycle: Hill 221,Open War,Two Villages |
| Name: |
Activity Rate: |
Expert Rate: |
Killer Rate: |
Kills: |
Losses: |
Outposts: |
Points: |
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LK |
login
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0 |
0 |
3 |
0 |
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ch@m0n1x |
login
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0 |
0 |
0 |
0 |
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Charli! |
login
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0 |
0 |
2 |
0 |
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| players in this game |
37%
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| degree of difficulty |
33%
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| quality of game configuration |
87%
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map: Two Clans |
outposts: n/a |
spawns: n/a |
game uptime: 65:18 h |
type: Time Limit, max 72:0 h. |
players: 0 players active 10 is Maximum |
max units: 50 per Player 500 units max in game. |
map cycle: Two Clans |
| players in this game |
0%
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| degree of difficulty |
0%
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| quality of game configuration |
0%
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map: Two Villages |
outposts: 9 |
spawns: 14 |
game uptime: 21:3 h |
type: Objective, need 9 outposts to win |
players: 0 players active 6 is Maximum |
max units: 25 per Player 150 units max in game. |
map cycle: Cramped, Tight Quarters, Two Villages |
| players in this game |
0%
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| degree of difficulty |
0%
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| quality of game configuration |
100%
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map: The valley |
outposts: n/a |
spawns: n/a |
game uptime: 127:44 h |
type: Frag Limit, need 400 points to win |
players: 0 players active 9 is Maximum |
max units: 40 per Player 360 units max in game. |
map cycle: Two Villages, Bad Neuburg, The valley, Crop Circles, The Valley (mod) |
| players in this game |
0%
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| degree of difficulty |
0%
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| quality of game configuration |
0%
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map: Hill 221 (mod) |
outposts: n/a |
spawns: n/a |
game uptime: 7:16 h |
type: Objective, need 16 outposts to win |
players: 0 players active 6 is Maximum |
max units: 100 per Player 600 units max in game. |
map cycle: Heroes, Hurry up, Hill 221 (mod), Two clans, Bullet Hole, Two Villages, Road to Abitos, Crop Circles, The Valley (mod), The Valley, Walhalla, The Pit, Bad Neuburg, Mittelerde, Six Approaches,Wild Hunt,Operation Blue,Tankdrive,Wall |
| players in this game |
0%
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| degree of difficulty |
0%
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| quality of game configuration |
0%
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map: Two Villages |
outposts: 9 |
spawns: 14 |
game uptime: 1:4 h |
type: Time Limit, max 8:0 h. |
players: 0 players active 10 is Maximum |
max units: 36 per Player 360 units max in game. |
map cycle: Two Villages,Two clans,Crop Circles |
| players in this game |
0%
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| degree of difficulty |
0%
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| quality of game configuration |
87%
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map: Hill 221 (mod) |
outposts: n/a |
spawns: n/a |
game uptime: 1:3 h |
type: Objective, need 19 outposts to win |
players: 0 players active 6 is Maximum |
max units: 100 per Player 600 units max in game. |
map cycle: Hill 221 (mod) |
| players in this game |
0%
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| degree of difficulty |
0%
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| quality of game configuration |
0%
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map: Open War |
outposts: 53 |
spawns: 32 |
game uptime: 109:29 h |
type: Objective, need 48 outposts to win |
players: 0 players active 4 is Maximum |
max units: 150 per Player 600 units max in game. |
map cycle: Operation Blue, Open War |
| players in this game |
0%
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| degree of difficulty |
0%
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| quality of game configuration |
100%
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